Ever wonder if your friend was telling you the truth about his high score on Dragon's Lair?  Well now you
can see if he was telling the truth or not.  Below is a list of all the moves, every possible score for each move,
and the highest possible scores in Dragon's Lair set for the EASY DIFFICULTY setting.

LEGEND / NOTES

U - Up
D - Down
L - Left
R - Right
S - Sword

Two moves in the same box means that both moves are accepted as a correct play.

N - No Move:  An "N" in the box means that making no move at all is a correct play.  If an N appears in the box
with another letter, such as "R N", this means that the game will accept a joystick move to the right, but it is optional,
and making no move is also a correct play.  If no move is made, the score shown will still be awarded.

X - Not Existing:  Moves are not accepted at this point of the easy difficulty.

ROPES
CORRECT MOVE(S) SCENE START R R R R TOTAL
SCORE 49 251 379 495 915 2,089

 

ROPES (reverse)
CORRECT MOVE(S) SCENE START L L L L TOTAL
SCORE 49 379 495 0 0 923

 

BEDROOM / CLOSING WALL
CORRECT MOVE(S) SCENE START U TOTAL
SCORE 49 379 428

 

FLYING BARDING
CORRECT MOVE(S) SCENE START R L R L L L TOTAL
SCORE 49 495 495 495 495 1,326 495 3,850

 

FLYING BARDING (reverse)
CORRECT MOVE(S) SCENE START L R L R R R TOTAL
SCORE 49 915 915 495 495 1,939 495 5,303

 

WIZARD'S KITCHEN / "DRINK ME"
CORRECT MOVE(S) SCENE START R TOTAL
SCORE 49 379 428

 

MAUSOLEUM / CRYPT CREEPS
CORRECT MOVE(S) SCENE START U S U S L S TOTAL
SCORE 49 495 915 495 915 495 495 3,859

 

MAUSOLEUM / CRYPT CREEPS (reverse)
CORRECT MOVE(S) SCENE START U S U S R S TOTAL
SCORE 49 495 2,191 495 2,191 495 495 6,411

 

PIRATES OF THE CARIBBEAN (underground river)
CORRECT MOVE(S) SCENE START L R L R U R U L U R U L R L R L U R TOTAL
SCORE 49 379 379 379 379 495 495 495 495 251 251 251 251 495 5,044

 

ELEVATOR FLOOR (3 levels)
CORRECT MOVE(S) SCENE START L N L N L TOTAL
SCORE 49 0 0 3,255 3,304

Note:  The score of 3,255 would be given at any of the three stops.

 

VESTIBULE / YELLOW ROOM (crumbling ceiling)
CORRECT MOVE(S) SCENE START D R R TOTAL
SCORE 49 251 251 551

 

BOULDER TRENCH
CORRECT MOVE(S) SCENE START D D D D D D U TOTAL
SCORE 49 251 379 379 379 379 379 379 2,574

 

THREE CAVES / GEYSER
CORRECT MOVE(S) SCENE START U U L TOTAL
SCORE 49 915 1,326 2,191 4,481

 

BLACK KNIGHT (on horse)
CORRECT MOVE(S) SCENE START X L L R TOTAL
SCORE 49 0 1,939 1,939 2,675 6,602

NOTE:  The move of "U" is not required on the easy skill level.

 

GRIM REAPER / SOCKER BOPPERS
CORRECT MOVE(S) SCENE START U S D U TOTAL
SCORE 49 4,026 2,191 1,326 915 8,507

 

GRIM REAPER / SOCKER BOPPERS (reverse)
CORRECT MOVE(S) SCENE START U S D U TOTAL
SCORE 49 4,750 2,191 1,326 915 9,231

 

LIZARD KING / POT OF GOLD
CORRECT MOVE(S) SCENE START U L R R R R R U S S D S N S N D S N S N TOTAL
SCORE 49 1,939 1,326 1,326 1,326 1,326 2,191 3,255 0 0 0 0 0 12,738

 

FORGE / SMITHEE
CORRECT MOVE(S) SCENE START S S L S S TOTAL
SCORE 49 915 1,939 1,326 1,326 915 6,470

 

FORGE / SMITHEE (reverse)
CORRECT MOVE(S) SCENE START S S R S S TOTAL
SCORE 49 1,326 2,191 1,326 1,326 915 7,133

 

BREATHING DOOR (wind room)
CORRECT MOVE(S) SCENE START R TOTAL
SCORE 49 379 428

 

TENTACLES / HALBERD
CORRECT MOVE(S) SCENE START S U R D R L U R TOTAL
SCORE 49 49 379 495 915 1,326 1,939 5,152

 

MIST ROOM / SNAKES
CORRECT MOVE(S) SCENE START S S S N U R TOTAL
SCORE 49 495 2,675 49 1,939 5,207

 

WIZARD'S CHAMBER / CAULDRON / SLIME MONSTER
CORRECT MOVE(S) SCENE START U S D S R TOTAL
SCORE 49 2,191 3,255 3,255 2,191 1,326 12,267

 

YMCA ROOM (flattening stairs)
CORRECT MOVE(S) SCENE START L S L N L TOTAL
SCORE 49 495 1,939 915 1,326 4,724

 

SPIRAL STAIRCASE / GIDDY GOONS 
CORRECT MOVE(S) SCENE START S R U S U L N TOTAL
SCORE 49 379 1,326 3,255 0 5,009

 

FIRE ROOM (lightning / bench over exit) 
CORRECT MOVE(S) SCENE START R U L D L L TOTAL
SCORE 49 915 1,326 915 1,326 4,531

 

YELLOW BRICK ROAD (Pool of Water / Spider)
CORRECT MOVE(S) SCENE START L U R U L U S R U TOTAL
SCORE 49 1,326 1,939 2,191 2,675 3,255 3,551 4,026 5,000 4,750 28,762

 

YELLOW BRICK ROAD (Pool of Water / Spider) (reverse)
CORRECT MOVE(S) SCENE START R U L U R U S L U TOTAL
SCORE 49 1,939 2,191 2,675 3,255 3,551 4,026 4,026 5,000 4,750 31,462

 

CATWALK / BATS
CORRECT MOVE(S) SCENE START U U L S R R TOTAL
SCORE 49 915 915 2,675 915 3,551 9,020

 

CHAPEL / ROBOT KNIGHT (Checkered floor)
CORRECT MOVE(S) SCENE START R L U L R L R S TOTAL
SCORE 49 1,939 1,939 2,191 1,939 1,939 1,939 4,026 2,191 18,152

 

CHAPEL / ROBOT KNIGHT (Checkered floor) (reverse)
CORRECT MOVE(S) SCENE START L R U R L R L S TOTAL
SCORE 49 2,191 2,191 2,675 2,191 2,191 2,191 4,750 2,675 21,104

 

GIANT BAT
CORRECT MOVE(S) SCENE START S L U L S X TOTAL
SCORE 49 1,326 2,191 1,326 3,551 49 8,492

NOTE:  The move of "L" is not required on the easy skill level, though 49 pts is still awarded.

 

THRONE ROOM
CORRECT MOVE(S) SCENE START R U R R R TOTAL
SCORE 49 1,326 3,255 2,675 1,939 9,244

 

TILTING ROOM
CORRECT MOVE(S) SCENE START D U L TOTAL
SCORE 49 1,939 2,675 1,939 6,602

 

MUDMEN
CORRECT MOVE(S) SCENE START S U N U U R U U U U U R X TOTAL
SCORE 49 1,326 1,326 2,191 2,675 1,326 1,326 1,326 1,326 1,326 0 14,197

NOTE:  The move of "U" is not required on the easy skill level.

 

ELEVATOR FLOOR (9 levels)
CORRECT MOVE(S) SCENE START L N L N L N   R N R N R N   L N L N L TOTAL
SCORE 49 0 0 0 49 0 0 0 1,939 0 0 3,255 5,292

Note:  The score of 49 pts is given as a bonus ONLY if the player did not move left
at the first three stops and continues to fall.  The score of 1,939 pts is given as a
bonus ONLY if the player did not move right at the middle three stops and continued
to fall.  The score of 3,255 pts would be given for any one successful move at ANY of the nine stops.

ELEVATOR FLOOR (9 levels) (reverse) 
CORRECT MOVE(S) SCENE START R N R N R N   L N L N L N   R N R N R TOTAL
SCORE 49 0 0 0 124 0 0 0 2,191 0 0 3,255 5,619

Note:  The score of 124 pts is given as a bonus ONLY if the player did not move right
at the first three stops and continues to fall.  The score of 2,191 pts is given as a
bonus ONLY if the player did not move left at the middle three stops and continued
to fall.  The score of 3,255 would be given for any one successful move at ANY of the nine stops.

DRAGON'S LAIR
CORRECT MOVE(S) SCENE START L L L D L X1 D L X2 R U R R S S U L X3 S TOTAL
SCORE 49 1,326 1,939 1,326 2,191 0 2,191 0 3,255 2,191 3,551 4,026 4,750 0 5,000 31,795

Note X1 - The move of U is not required on the easy skill level.
Note X2 - The move of U is not required on the easy skill level.
Note X3 - The move of S is not required on the easy skill level.


SCORING

The game software defines an index of 16 different score values that can be awarded:

Possible score per move 0
Possible score per move 49
Possible score per move 124
Possible score per move 251
Possible score per move 379
Possible score per move 495
Possible score per move 915
Possible score per move 1,326
Possible score per move 1,939
Possible score per move 2,191
Possible score per move 2,675
Possible score per move 3,255
Possible score per move 3,551
Possible score per move 4,026
Possible score per move 4,750
Possible score per move 5,000

Total possible score using 1 life  320,289
Total possible score using 3 lives 373,879
Total possible score using 5 lives 427,469


HIGHEST SCORING SCENES (in order of score)

1) Dragon's Lair 31,795
2) Yellow Brick Road (Pool of Water / Spider) (reverse) 31,462
3) Yellow Brick Road (Pool of Water / Spider) 28,762
4) Chapel / Robot Knight (checkered floor) (reverse) 21,104
5) Chapel / Robot Knight (checkered floor) 18,152
6) Mudmen 14,197
7) Lizard King / Pot Of Gold 12,738
8) Wizard's Chamber / Cauldron / Slime Monster 12,267
9) Throne Room 9,244
10) Grim Reaper / Spinning Socker Boppers (reverse) 9,231
11) Catwalk / Bats 9,020
12) Grim Reaper / Spinning Socker Boppers 8,507
13) Giant Bat 8,492
14) Forge / Smithee (reverse) 7,133
15) Black Knight (on horse) 6,602
16) Tilting Room 6,602
17) Forge / Smithee 6,470
18) Mausoleum / Crypt Creeps (reverse) 6,411
19) Elevator Floor (9 levels) (reverse) 5,619
20) Flying Barding (reverse) 5,303
21) Elevator Floor (9 levels) 5,292
22) Mist Room / Snakes 5,207
23) Tentacles / Halberd 5,152
24) Pirates Of The Caribbean / Underground River 5,044
25) Spiral Staircase / Giddy Goons 5,009
26) YMCA Room (Flattening Stairs) 4,724
27) Fire Room (Lightning / Bench over exit) 4,531
28) 3 Caves / Geyser 4,481
29) Mausoleum / Crypt Creeps 3,859
30) Flying Barding 3,850
31) Elevator Floor (3 levels) 3,304
32) Boulder Trench 2,574
33) Ropes 2,089
34) Ropes (reverse) 923
35) Yellow Room (Crumbling Ceiling) 551
36) Bedroom / Closing Wall 428
37) Wizard's Kitchen / "Drink Me" 428
38) Breathing Door (Wind Room) 428

 


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