Below is a list of all the moves and scores for the 1983 Cinematronics Dragon's Lair arcade game on the EASY DIFFICULTY setting, followed by a bonus video!
The correct moves for each scene are in order in the table cells from left to right.

LEGEND

U Up
D Down
L Left
R Right
S Sword
Bold When a letter is written in bold, this means that the move is optional, and making no move at all is also a correct play.  If no move is made, the score shown will still be awarded.
  When a table cell is empty, this is a moment during the scene when no move should be made, but the score shown will be awarded at that time.

When two letters are in the same table cell, the game will accept either move as correct.

At each "scene start" the game awards 49 points.


 

ROPES
CORRECT MOVE(S) SCENE START R R R R TOTAL
SCORE 49 251 379 495 915 2,089

 

ROPES (reversed)
CORRECT MOVE(S) SCENE START L L L L TOTAL
SCORE 49 379 495 0 0 923

 

BEDROOM / CLOSING WALL
CORRECT MOVE(S) SCENE START U TOTAL
SCORE 49 379 428

 

FLYING BARDING
CORRECT MOVE(S) SCENE START R L R L L L TOTAL
SCORE 49 495 495 495 495 1,326 495 3,850

 

FLYING BARDING (reversed)
CORRECT MOVE(S) SCENE START L R L R R R TOTAL
SCORE 49 915 915 495 495 1,939 495 5,303

 

WIZARD'S KITCHEN / "DRINK ME"
CORRECT MOVE(S) SCENE START R TOTAL
SCORE 49 379 428

 

MAUSOLEUM / CRYPT CREEPS
CORRECT MOVE(S) SCENE START U S U S L S TOTAL
SCORE 49 495 915 495 915 495 495 3,859

 

MAUSOLEUM / CRYPT CREEPS (reversed)
CORRECT MOVE(S) SCENE START U S U S R S TOTAL
SCORE 49 495 2,191 495 2,191 495 495 6,411

 

PIRATES OF THE CARIBBEAN (underground river)
CORRECT MOVE(S) SCENE START L R L R U R U L U R U L R L R L U R TOTAL
SCORE 49 379 379 379 379 495 495 495 495 251 251 251 251 495 5,044

 

ELEVATOR FLOOR (3 levels)
CORRECT MOVE(S) SCENE START L TOTAL
SCORE 49 3,255 3,304

 

VESTIBULE / YELLOW ROOM (crumbling ceiling)
CORRECT MOVE(S) SCENE START D R R TOTAL
SCORE 49 251 251 551

 

BOULDER TRENCH
CORRECT MOVE(S) SCENE START D D D D D D U TOTAL
SCORE 49 251 379 379 379 379 379 379 2,574

 

THREE CAVES / GEYSER
CORRECT MOVE(S) SCENE START U U L TOTAL
SCORE 49 915 1,326 2,191 4,481

 

BLACK KNIGHT (on horse)
CORRECT MOVE(S) SCENE START L L R TOTAL
SCORE 49 1,939 1,939 2,675 6,602

 

GRIM REAPER / SOCKER BOPPERS
CORRECT MOVE(S) SCENE START U S D U TOTAL
SCORE 49 4,026 2,191 1,326 915 8,507

 

GRIM REAPER / SOCKER BOPPERS (reversed)
CORRECT MOVE(S) SCENE START U S D U TOTAL
SCORE 49 4,750 2,191 1,326 915 9,231

 

LIZARD KING / POT OF GOLD
CORRECT MOVE(S) SCENE START U L R R R R R U S S D S S D S S TOTAL
SCORE 49 1,939 1,326 1,326 1,326 1,326 2,191 3,255 0 0 0 0 0 12,738

 

FORGE / SMITHEE
CORRECT MOVE(S) SCENE START S S L S S TOTAL
SCORE 49 915 1,939 1,326 1,326 915 6,470

 

FORGE / SMITHEE (reversed)
CORRECT MOVE(S) SCENE START S S R S S TOTAL
SCORE 49 1,326 2,191 1,326 1,326 915 7,133

 

BREATHING DOOR (wind room)
CORRECT MOVE(S) SCENE START R TOTAL
SCORE 49 379 428

 

TENTACLES / HALBERD
CORRECT MOVE(S) SCENE START S U R D R L U R TOTAL
SCORE 49 49 379 495 915 1,326 1,939 5,152

 

MIST ROOM / SNAKES
CORRECT MOVE(S) SCENE START S S S U R TOTAL
SCORE 49 495 2,675 49 1,939 5,207

 

WIZARD'S CHAMBER / CAULDRON / SLIME MONSTER
CORRECT MOVE(S) SCENE START U S D S R TOTAL
SCORE 49 2,191 3,255 3,255 2,191 1,326 12,267

 

YMCA ROOM (flattening stairs)
CORRECT MOVE(S) SCENE START L S L L TOTAL
SCORE 49 495 1,939 915 1,326 4,724

 

SPIRAL STAIRCASE / GIDDY GOONS
CORRECT MOVE(S) SCENE START S R U S U L TOTAL
SCORE 49 379 1,326 3,255 0 5,009

 

FIRE ROOM (lightning / bench over exit)
CORRECT MOVE(S) SCENE START R U L D L L TOTAL
SCORE 49 915 1,326 915 1,326 4,531

 

YELLOW BRICK ROAD (pool of water / spider)
CORRECT MOVE(S) SCENE START L U R U L U S R U TOTAL
SCORE 49 1,326 1,939 2,191 2,675 3,255 3,551 4,026 5,000 4,750 28,762

 

YELLOW BRICK ROAD (pool of water / spider) (reversed)
CORRECT MOVE(S) SCENE START R U L U R U S L U TOTAL
SCORE 49 1,939 2,191 2,675 3,255 3,551 4,026 4,026 5,000 4,750 31,462

 

CATWALK / BATS
CORRECT MOVE(S) SCENE START U U L S R R TOTAL
SCORE 49 915 915 2,675 915 3,551 9,020

 

CHAPEL / ROBOT KNIGHT (checkered floor)
CORRECT MOVE(S) SCENE START R L U L R L R S TOTAL
SCORE 49 1,939 1,939 2,191 1,939 1,939 1,939 4,026 2,191 18,152

 

CHAPEL / ROBOT KNIGHT (checkered floor) (reversed)
CORRECT MOVE(S) SCENE START L R U R L R L S TOTAL
SCORE 49 2,191 2,191 2,675 2,191 2,191 2,191 4,750 2,675 21,104

 

GIANT BAT
CORRECT MOVE(S) SCENE START S L U L S   TOTAL
SCORE 49 1,326 2,191 1,326 3,551 49 8,492

 

THRONE ROOM
CORRECT MOVE(S) SCENE START R U R R R TOTAL
SCORE 49 1,326 3,255 2,675 1,939 9,244

 

TILTING ROOM
CORRECT MOVE(S) SCENE START D U L TOTAL
SCORE 49 1,939 2,675 1,939 6,602

 

MUDMEN
CORRECT MOVE(S) SCENE START S U U U R U U U U U R TOTAL
SCORE 49 1,326 1,326 2,191 2,675 1,326 1,326 1,326 1,326 1,326 14,197

 

ELEVATOR FLOOR (9 levels)
CORRECT MOVE(S) SCENE START     L R* TOTAL
SCORE 49 49* 1,939* 3,255* 5,292

*The 49 points is given as a bonus ONLY if the player does not move left at the first three stops and continues to fall.
  The 1,939 points is given as a bonus ONLY if the player does not move right at the middle three stops and continues to fall.
  The 3,255 points is given for whichever one successful left or right move is made throughout the nine stops.

ELEVATOR FLOOR (9 levels) (reversed)
CORRECT MOVE(S) SCENE START     L R* TOTAL
SCORE 49 124* 2,191* 3,255* 5,292

*The 124 points is given as a bonus ONLY if the player does not move right at the first three stops and continues to fall.
  The 2,191 points is given as a bonus ONLY if the player does not move left at the middle three stops and continues to fall.
  The 3,255 points is given for whichever one successful left or right move is made throughout the nine stops.

DRAGON'S LAIR
CORRECT MOVE(S) SCENE START L L L D L D L R U R R S S U L S TOTAL
SCORE 49 1,326 1,939 1,326 2,191 2,191 3,255 2,191 3,551 4,026 4,750 5,000 31,795


SCORE VALUES

The game software defines an index of 16 different score values that can be awarded at any one moment:

0 1,939
49 2,191
124 2,675
251 3,255
379 3,551
495 4,026
915 4,750
1,326 5,000


MAXIMUMS

Total possible score using 1 life  320,289
Total possible score using 3 lives 373,879
Total possible score using 5 lives 427,469

These scores are obtained by allowing both 9-level elevator floors to drop 7 or more levels.
The 3-life and 5-life scores are obtained by losing all lives but one at the last sword move of the game.
See the bonus video below for a score of 999,999!


ALL SCENES RANKED BY TOTAL SCORE

1) Dragon's Lair 31,795
2) Yellow Brick Road (Pool of Water / Spider) (reversed) 31,462
3) Yellow Brick Road (Pool of Water / Spider) 28,762
4) Chapel / Robot Knight (checkered floor) (reversed) 21,104
5) Chapel / Robot Knight (checkered floor) 18,152
6) Mudmen 14,197
7) Lizard King / Pot Of Gold 12,738
8) Wizard's Chamber / Cauldron / Slime Monster 12,267
9) Throne Room 9,244
10) Grim Reaper / Spinning Socker Boppers (reversed) 9,231
11) Catwalk / Bats 9,020
12) Grim Reaper / Spinning Socker Boppers 8,507
13) Giant Bat 8,492
14) Forge / Smithee (reversed) 7,133
15) Black Knight (on horse) 6,602
16) Tilting Room 6,602
17) Forge / Smithee 6,470
18) Mausoleum / Crypt Creeps (reversed) 6,411
19) Elevator Floor (9 levels) (reversed) 5,619
20) Flying Barding (reversed) 5,303
21) Elevator Floor (9 levels) 5,292
22) Mist Room / Snakes 5,207
23) Tentacles / Halberd 5,152
24) Pirates Of The Caribbean / Underground River 5,044
25) Spiral Staircase / Giddy Goons 5,009
26) YMCA Room (Flattening Stairs) 4,724
27) Fire Room (Lightning / Bench over exit) 4,531
28) 3 Caves / Geyser 4,481
29) Mausoleum / Crypt Creeps 3,859
30) Flying Barding 3,850
31) Elevator Floor (3 levels) 3,304
32) Boulder Trench 2,574
33) Ropes 2,089
34) Ropes (reversed) 923
35) Yellow Room (Crumbling Ceiling) 551
36) Bedroom / Closing Wall 428
37) Wizard's Kitchen / "Drink Me" 428
38) Breathing Door (Wind Room) 428


BONUS VIDEO! - THE ULTIMATE SCORE - 999,999

Using unlimited lives, the game can be manipulated into ending with an exact score of 999,999.
This video explains how to do it, even on a public game without access to the DIP switch setting for unlimited lives!
(At one million points, the 6-digit score display rolls back to zero.)

 


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