INTRODUCTION

The following chart is a complete walk-thru for all the scenes in Cinematronics' 1983 arcade version of Dragon's Lair, set at easy difficulty.

Moves colored red require particular timing and are only correct when performed at the right time, as explained in their comments.  They will cause death if performed too early / late.
Moves colored purple will cause a subsequent software error that affects gameplay.

When two joystick moves are listed as correct (such as U and L), diagonal movement in these directions is also correct, unless otherwise noted.

All moves in the chart will cause the indicated results during the time frame when the correct move is acceptable.  Before this time frame (and after the previous move), some correct moves and "death moves" may instead cause a buzz, and some "buzz moves" may instead cause death.

EASY DIFFICULTY:

LEGEND:

U - Up
D - Down
L - Left
R - Right
S - Sword
N - No move (A "N" in the "correct move" row means that making no move at all is a correct play.  Otherwise, by default,   making no move will cause death.)
 
X - Moves are not accepted at this point on easy difficulty.

Ropes
CORRECT MOVE(S) R R R R

CAUSES DEATH

U D L

U D L

U D L

U D L
CAUSES BUZZ S S S S
SEE COMMENT # 1 2 2 2
1. Move when the rope has swung near Dirk. (2 chances)
2. Move when Dirk nears the end of his swing.

Ropes (reverse)

CORRECT MOVE(S)

L

L

L

L
CAUSES DEATH U D U D R U D R U D R
CAUSES BUZZ R S S S S
SEE COMMENT # 1 (above) 2 (above) 2 (above) 2 (above)

Bedroom / Closing Wall

CORRECT MOVE(S)

U
CAUSES DEATH  
CAUSES BUZZ D L R S

Flying Barding

CORRECT MOVE(S)

R

L

R

L

L

L
CAUSES DEATH U L U R U L U R U R U R
CAUSES BUZZ D S D S D S D S D S D S
SEE COMMENT # 3 4        
3. A diagonal Up/Right is also recognized and accepted as a correct move.
4. A diagonal Up/Left is also recognized and accepted as a correct move.

Flying Barding (reverse)

CORRECT MOVE(S)

L

R

L

R

R

R
CAUSES DEATH U R U L U R U L U L U L
CAUSES BUZZ D S D S D S D S D S D S
SEE COMMENT # 5 & 7 6 & 7 7 7 8 7
5. A diagonal Up/Left is also recognized and accepted as a correct move.
6. A diagonal Up/Right is also recognized and accepted as a correct move.
7. Move after the fire has appeared.
8. Move after Dirk has passed the pillar on his side and it is out of view.

Wizard's Kitchen / "Drink Me"

CORRECT MOVE(S)

R
CAUSES DEATH U D L
CAUSES BUZZ S

Mausoleum / Crypt Creeps

CORRECT MOVE(S)

U

S

U

S

L

S
CAUSES DEATH D L R S U D L D L R U D R D R U D L R
CAUSES BUZZ   R S L U S  

Mausoleum / Crypt Creeps (reverse)

CORRECT MOVE(S)

U

S

U

S

R

S
CAUSES DEATH D L R S U D R D L R U D L D L D L R
CAUSES BUZZ   L S R U S U

Pirates of the Caribbean (underground river)

CORRECT MOVE(S)

L

R

L

R

U R

U L

U R

U L

R

L

R

L

U R
CAUSES DEATH U R U L U R U L L R L R U L U R U L U R D L
CAUSES BUZZ D S D S D S D S D S D S D S D S D S D S D S D S S
SEE COMMENT #         9 10 9 10 11 12 11 12  
9. Move to the Right before Dirk reaches the light orange strip, or else if Dirk is within the strip, move Up. (Diagonal movement is not correct.)
10. Move to the Left before Dirk reaches the light orange strip, or else if Dirk is within the strip, move Up. (Diagonal movement is not correct.)
11. A diagonal Up/Right is also recognized and accepted as a correct move.
12. A diagonal Up/Left is also recognized and accepted as a correct move.

Elevator Floor (3 Levels)

CORRECT MOVE(S)

L
CAUSES DEATH U D R
CAUSES BUZZ S
SEE COMMENT # 13
13. Move when Dirk is lined up
with a catwalk. (3 chances)

Vestibule / Yellow Room (crumbling ceiling)

CORRECT MOVE(S)

D R

R
CAUSES DEATH U L U L
CAUSES BUZZ S D S

Boulder Trench

CORRECT MOVE(S)

D

D

D

D

D

D

U
CAUSES DEATH U U U U U U  
CAUSES BUZZ L R S L R S L R S L R S L R S L R S D L R S
SEE COMMENT # 14 14 14 14 14 14 15
14. Move after a colored boulder has passed horizontally in front of Dirk.
15. Move when the gap in the floor appears.

Three Caves / Geyser

CORRECT MOVE(S)

U

U

L
CAUSES DEATH D L R D L R R
CAUSES BUZZ S S U D S
SEE COMMENT #   16 17
16. Move when the jagged doors are open. (3 chances)
17. Move when the geyser is at zero height. (3 chances)

Black Knight (on horse)

CORRECT MOVE(S)

X

L

L

R
CAUSES DEATH   U R U R U D L
CAUSES BUZZ   D S D S S

Grim Reaper / Socker Boppers

CORRECT MOVE(S)

U

S

D

U
CAUSES DEATH L R D L R U L R D L R
CAUSES BUZZ D S U S S
SEE COMMENT # 18      
18. Move immediately after the two socker boppers have crossed
the center path together at the same time. (3 chances)
(This is the official timing criteria as per the game software.)

Grim Reaper / Socker Boppers (reverse)

CORRECT MOVE(S)

U

S

D

U
CAUSES DEATH L R U D U L R D L R
CAUSES BUZZ D S L R S S
SEE COMMENT # 18 (above)      

Lizard King / Pot of Gold

CORRECT MOVE(S)

U L

R

R

R

R

R

U S

S

D S N

S N

D S N

S N
CAUSES DEATH D R D L D L D L D L D L   D     L R  
CAUSES BUZZ S U S U S U S U S U S D L R U L R U L R U D L R U U D L R
SEE COMMENT #               19        
19. Note that no further moves are required during this scene.

Forge / Smithee

CORRECT MOVE(S)

S

S

L

S

S
CAUSES DEATH U D L R U L R D R   R
CAUSES BUZZ   D U S U D L R U D L
SEE COMMENT #     20    
20. Move after the anvil begins to rise off of the floor.

Forge / Smithee (reverse)

CORRECT MOVE(S)

S

S

R

S

S
CAUSES DEATH U D L R U L R D L U D L R L R
CAUSES BUZZ   D U S   U D
SEE COMMENT # 21 21 20 (above) 22  
21. Press the Sword button when the weapon crosses overtop the line of fire
on the floor during the middle of its descent.
22. Press the Sword button when the camera's view begins to pan towards Dirk.

Breathing Door (wind room)

CORRECT MOVE(S)

R
CAUSES DEATH U
CAUSES BUZZ D L S

Tentacles / Halberd

CORRECT MOVE(S)

S

U

R

D R

L

U R
CAUSES DEATH     D L S U L S U D S D L S
CAUSES BUZZ U D L R D L R S U   R  
SEE COMMENT #         23  
23. Move when the bench flashes.

Mist Room / Snakes

CORRECT MOVE(S)

S

S

S N

U R
CAUSES DEATH L R L  
CAUSES BUZZ U D R U D L U D R D L S

Wizard's Chamber / Cauldron / Slime Monster

CORRECT MOVE(S)

U

S

D

S

R
CAUSES DEATH D L R U D L R U L R U L U L
CAUSES BUZZ S   S D R D S
SEE COMMENT #     24    
24. A diagonal Down/Right is also recognized and accepted as a correct move.

YMCA ROOM (flattening stairs)

CORRECT MOVE(S)

L

S

L N

L
CAUSES DEATH     D R U R
CAUSES BUZZ U D R S U D L R U S D S
SEE COMMENT #     25  
25. A diagonal Up/Left is also recognized and accepted
as a correct move.

Spiral Staircase / Giddy Goons

CORRECT MOVE(S)

S

R

U S

U L N
CAUSES DEATH U L R U L S D L D S
CAUSES BUZZ D D R R
SEE COMMENT #   26 27  
26. A diagonal Up/Right is also recognized and accepted
as a correct move.
27. Move Up before the giddy goons appear at the top of the stairs.
Otherwise, press the Sword button.

Fire Room (lightning / bench over exit)

CORRECT MOVE(S)

R

U L

D L

L
CAUSES DEATH L D R U R U D R
CAUSES BUZZ U D S S S S
SEE COMMENT #   28    
28. Move when the second bolt appears from the ceiling.

Yellow Brick Road (pool of water / spider)

CORRECT MOVE(S)

L

U

R

U

L

U

S

R

U
CAUSES DEATH U D R L R U D L D L R U D R S D L R D L D L D L R
CAUSES BUZZ S D S S S   S U R U S S

Yellow Brick Road (pool of water / spider) (reverse)

CORRECT MOVE(S)

R

U

L

U

R

U

S

L

U
CAUSES DEATH U L L U D R D L R U D L S D L R D R D R D L R
CAUSES BUZZ D S D R S S S   S U L U S S

Catwalk / Bats

CORRECT MOVE(S)

U

U L

S

R

R
CAUSES DEATH D R D R U L R U D L U D L
CAUSES BUZZ L S S D S S
SEE COMMENT #   29   30  
29. Left will only be accepted near the end of the time frame allotted for the move,
and then the timing for all further moves in the scene will be shifted, requiring
them to be performed late.  (Diagonal Up/Left succeeds as Up does, without error.)
30. A diagonal Up/Right is also recognized and accepted as a correct move.

Chapel / Robot Knight (checkered floor)

CORRECT MOVE(S)

R

L

U

L

R

L

R

S
CAUSES DEATH               U
CAUSES BUZZ U D L S U D R S D L R S U D R S U D L S U D R S U D L S D L R
SEE COMMENT # 31 31 31 31 31 31 31  
31. Note that there are no moves that cause death, and that the first 7 moves of this scene can be played by
blindly rotating the joystick in circles.

Chapel / Robot Knight (checkered floor) (reverse)

CORRECT MOVE(S)

L

R

U

R

L

R

L

S
CAUSES DEATH U D R U D L D L R U D L U D R U D L U D R U
CAUSES BUZZ S S S S S S S D L R

Giant Bat

CORRECT MOVE(S)

S

L

U L

S

X
CAUSES DEATH R R D R L  
CAUSES BUZZ U D L U D S S U D R  

Throne Room

CORRECT MOVE(S)

R

U R

R

R
CAUSES DEATH U D L D L U D L D L
CAUSES BUZZ S S S U S

Tilting Room

CORRECT MOVE(S)

D

U

L
CAUSES DEATH L R D L U D R
CAUSES BUZZ U S R S S
SEE COMMENT #   32  
32. Move when the fire directly ahead has subsided.

Mudmen

CORRECT MOVE(S)

S

U N

U

U R

U

U

U

U

U R

X
CAUSES DEATH U D L R D L R S D L R S D L S D L R S D L R S D L R D L R S D L S  
CAUSES BUZZ             S      
SEE COMMENT #   33 34       34 & 35   36  
33. Move after Dirk has sheathed his sword.
34. A diagonal Up/Left is also recognized and accepted as a correct move.
35. Move when the ground flashes.
36. A diagonal Up/Right is not correct in this instance and will cause a buzz.

Elevator Floor (9 Levels)

CORRECT MOVE(S)
L R
CAUSES DEATH U D
CAUSES BUZZ S
SEE COMMENT # 37
37. Move when Dirk is lined up with
a catwalk. (3 chances to move Left,
then 3 chances to move Right,
then 3 more chances to move Left)

Elevator Floor (9 Levels) (reverse)

CORRECT MOVE(S)
L R
CAUSES DEATH U D
CAUSES BUZZ S
SEE COMMENT # 38
38. Move when Dirk is lined up with
a catwalk. (3 chances to move Right,
then 3 chances to move Left,
then 3 more chances to move Right)

Dragon's Lair

CORRECT MOVE(S)

L

L

L

D L

X

D L

X

R

U R

R S

S

U L

X

S
CAUSES DEATH   U R S   S   U R S   D L     U D L R R    
CAUSES BUZZ U D R S D U D R S U R       U S D L S U D L   D S   U D L R
SEE COMMENT #               39            
39. If you move Down, the software will fail to search for the death scene, and the laserdisc will continue playing from where it is for the duration of the proper death scene.
Normal operation will then resume with the content that should follow the death scene.

OTHER DIFFICULTY SELECTIONS

HARD DIFFICULTY
VERY HARD DIFFICULTY
(Coming Soon)

 


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