Here is our complete walkthru for the 1983 arcade version of Dragon's Lair by Cinematronics, set at easy difficulty. - See the bonus video at the bottom!! -
LEGEND
U -
Up
D -
Down
L -
Left
R -
Right
S -
Sword
N -
No move - Letter "N"
in the "correct move" row means that making no move at all is a correct play (with score).
X -
Moves are not accepted at this point on
easy difficulty, although a score may still be awarded at this time.
Moves colored red require particular timing and are
only correct when performed at the right time, as explained in their comments. They
will cause death if performed too early (or too late). Moves colored purple will cause a
subsequent software error or glitch.
Diagonals:
When two joystick directions are listed as correct (such as U L), diagonal movement in
these directions is also correct, unless otherwise noted. (Yes, this has always been
an 8-way joystick game, with the software processing diagonal input separately and distinctly.)
Timing:
All moves listed in the chart will cause their indicated results during the time frame when the
correct move is acceptable. Before this time frame begins (and after the previous move),
some correct moves and "death moves" may instead cause a buzz, and some "buzz moves" may
instead cause death.
NOTE: Keep in mind that certain DIP switch settings may cause the difficulty to
increase mid-game.
NOTE: All scenes begin with an automatic award of 49 points.
Fire Pit (ropes)
CORRECT MOVE
R
R
R
R
49 SCORE
251
379
495
915
CAUSES DEATH
U D L N
U D L N
U D L N
U D L N
CAUSES BUZZ
S
S
S
S
SEE COMMENT #
1
2
2
2
1. Move when the rope has swung near
Dirk. (2 chances)
2. Move when Dirk nears the end of his swing. TOTAL SCORE: 2,089
Fire Pit (ropes) (reversed)
CORRECT MOVE
L
L
L
L
49 SCORE
379
495
0
0
CAUSES DEATH
U D N
U D R N
U D R N
U D R N
CAUSES BUZZ
R S
S
S
S
SEE COMMENT #
1 (above)
2 (above)
2 (above)
2 (above)
TOTAL SCORE: 923
Bower (bedroom / closing wall)
CORRECT MOVE
U
49 SCORE
379
CAUSES DEATH
N
CAUSES BUZZ
D L R S
TOTAL SCORE: 428
Flying Barding
CORRECT MOVE
R
L
R
L
L
L
49 SCORE
495
495
495
495
1,326
495
CAUSES DEATH
U L N
U R N
U L N
U R N
U R N
U R N
CAUSES BUZZ
D S
D S
D S
D S
D S
D S
SEE COMMENT #
3
4
3. A diagonal Up/Right is also
recognized and accepted as a correct move.
4. A diagonal Up/Left is also recognized and accepted as a correct move. TOTAL SCORE: 3,850
Flying Barding (reversed)
CORRECT MOVE
L
R
L
R
R
R
49 SCORE
915
915
495
495
1,939
495
CAUSES DEATH
U R N
U L N
U R N
U L N
U L N
U L N
CAUSES BUZZ
D S
D S
D S
D S
D S
D S
SEE COMMENT #
5 & 7
6 & 7
7
7
8
7
5. A diagonal Up/Left is also
recognized and accepted as a correct move.
6. A diagonal Up/Right is also recognized and accepted as a correct move.
7. Move after the fire has appeared.
8. Move after Dirk has passed the pillar on his side and it is out of
view. TOTAL SCORE: 5,303
Wizard's Kitchen ("Drink Me")
CORRECT MOVE
R
49 SCORE
379
CAUSES DEATH
U D L N
CAUSES BUZZ
S
TOTAL SCORE: 428
Mausoleum (Crypt Creeps)
CORRECT MOVE
U
S
U
S
L
S
49 SCORE
495
915
495
915
495
495
CAUSES DEATH
D L R S N
U D L N
D L R N
U D R N
D R N
U D L R N
CAUSES BUZZ
R
S
L
U S
TOTAL SCORE: 3,859
Mausoleum (Crypt Creeps) (reversed)
CORRECT MOVE
U
S
U
S
R
S
49 SCORE
495
2,191
495
2,191
495
495
CAUSES DEATH
D L R S N
U D R N
D L R N
U D L N
D L N
D L R N
CAUSES BUZZ
L
S
R
U
S
U
TOTAL SCORE: 6,411
Pirates of the Caribbean (underground river)
CORRECT MOVE(S)
L
R
L
R
U R
U L
U R
U L
R
L
R
L
U R
49 SCORE
379
379
379
379
495
495
495
495
251
251
251
251
495
CAUSES DEATH
U R N
U L N
U R N
U L N
L N
R N
L N
R N
U L N
U R N
U L N
U R N
D L N
CAUSES BUZZ
D S
D S
D S
D S
D S
D S
D S
D S
D S
D S
D S
D S
S
SEE COMMENT #
9
10
9
10
11
12
11
12
9. Move to the Right before Dirk
reaches the light orange strip, or else if Dirk is within the strip, move
Up. (Diagonal movement is not correct.)
10. Move to the Left before Dirk reaches the light orange strip, or else
if Dirk is within the strip, move Up. (Diagonal movement is not correct.)
11. A diagonal Up/Right is also recognized and accepted as a correct move.
12. A diagonal Up/Left is also recognized and accepted as a correct move. TOTAL SCORE: 5,044
Elevator Floor (3 levels available)
CORRECT MOVE
L
49 SCORE
3,255
CAUSES DEATH
U D R N
CAUSES BUZZ
S
SEE COMMENT #
13
13. Move when Dirk is lined up
with a catwalk. (3 chances)
This scene appears twice in one
complete game. TOTAL SCORE: 3,304
Vestibule (small crumbling room)
CORRECT MOVE(S)
D R
R
49 SCORE
251
251
CAUSES DEATH
U L N
U L N
CAUSES BUZZ
S
D
S
TOTAL SCORE: 551
Boulder Trench (colored balls)
CORRECT MOVE
D
D
D
D
D
D
U
49 SCORE
251
379
379
379
379
379
379
CAUSES DEATH
U N
U N
U N
U N
U N
U N
N
CAUSES BUZZ
L R S
L R S
L R S
L R S
L R S
L R S
D L R S
SEE COMMENT #
14
14
14
14
14
14
15
14. Move after a colored boulder has passed horizontally in front of Dirk.
15. Move when the gap in the floor appears. TOTAL SCORE: 2,574
Three Caves (jagged door / geyser)
CORRECT MOVE
U
U
L
49 SCORE
915
1,326
2,191
CAUSES DEATH
D L R N
D L R N
R
CAUSES BUZZ
S
S
U D S
SEE COMMENT #
16
17
16. Move when the jagged doors are
open. (3 chances)
17. Move when the geyser is at zero height. (3 chances) TOTAL SCORE: 4,481
Knight & Light (Black Knight / horse)
CORRECT MOVE
X
L
L
R
49 SCORE
1,939
1,939
2,675
CAUSES DEATH
U R N
U R N
U D L N
CAUSES BUZZ
D S
D S
S
TOTAL SCORE: 6,602
Socker Boppers (Grim Reaper)
CORRECT MOVE
U
S
D
U
49 SCORE
4,026
2,191
1,326
915
CAUSES DEATH
L R N
D L R N
U L R N
D L R N
CAUSES BUZZ
D S
U
S
S
SEE COMMENT #
18
18. Move immediately after the two
socker boppers have crossed
the center path together at the same time. (3 chances)
(This is the official timing criteria as per the game software.) TOTAL SCORE: 8,507
Socker Boppers (Grim Reaper) (reversed)
CORRECT MOVE
U
S
D
U
49 SCORE
4,750
2,191
1,326
915
CAUSES DEATH
L R N
U D N
U L R N
D L R N
CAUSES BUZZ
D S
L R
S
S
SEE COMMENT #
18 (above)
TOTAL SCORE: 9,231
Pot of Gold (Lizard King)
CORRECT MOVE(S)
U L
R
R
R
R
R
U S
S
D S N
S N
D S N
S N
49 SCORE
1,939
1,326
1,326
1,326
1,326
2,191
3,255
0
0
0
0
0
CAUSES DEATH
D R N
D L N
D L N
D L N
D L N
D L N
N
D N
L R
CAUSES BUZZ
S
U S
U S
U S
U S
U S
D L R
U L R
U L R
U D L R
U
U D L R
SEE COMMENT #
19
19. Note that no further moves are
required during this scene. TOTAL SCORE: 12,738
Forge (Smithee)
CORRECT MOVE
S
S
L
S
S
49 SCORE
915
1,939
1,326
1,326
915
CAUSES DEATH
U D L R N
U L R N
D R N
N
R N
CAUSES BUZZ
D
U S
U D L R
U D L
SEE COMMENT #
20
20. Move after the anvil begins to
rise off the floor. TOTAL SCORE: 6,470
Forge (Smithee) (reversed)
CORRECT MOVE
S
S
R
S
S
49 SCORE
1,326
2,191
1,326
1,326
915
CAUSES DEATH
U D L R N
U L R N
D L N
U D L R N
L R N
CAUSES BUZZ
D
U S
U D
SEE COMMENT #
21
21
20 (above)
22
21. Press the Sword button when the
weapon crosses overtop the line of fire
on the floor during the middle of its descent.
22. Press the Sword button when the camera shot begins to pan towards Dirk. TOTAL SCORE: 7,133
Breathing Door (wind room)
CORRECT MOVE
R
49 SCORE
379
CAUSES DEATH
U N
CAUSES BUZZ
D L S
TOTAL SCORE: 428
Tentacles & Halberd
CORRECT MOVE(S)
S
U
R
D R
L
U R
49 SCORE
49
379
495
915
1,326
1,939
CAUSES DEATH
N
N
D L S N
U L S N
U D S N
D L S N
CAUSES BUZZ
U D L R
D L R S
U
R
SEE COMMENT #
23
23. Move when the bench flashes. TOTAL SCORE: 5,152
24. A diagonal
Down/Right is also recognized and accepted as a correct move. TOTAL SCORE: 12,267
YMCA Room (flattening stairs)
CORRECT MOVE(S)
L
S
L N
L
49 SCORE
495
1,939
915
1,326
CAUSES DEATH
N
N
D R
U R N
CAUSES BUZZ
U D R S
U D L R
U S
D S
SEE COMMENT #
25
25. A diagonal
Up/Left is also recognized and accepted
as a correct move. TOTAL SCORE: 4,724
Spiral Staircase (Giddy Goons)
CORRECT MOVE(S)
S
R
U S
U L N
49 SCORE
379
1,326
3,255
0
CAUSES DEATH
U L R N
U L S N
D L N
D S
CAUSES BUZZ
D
D
R
R
SEE COMMENT #
26
27
26. A diagonal Up/Right is also
recognized and accepted
as a correct move.
27. Move Up before the giddy goons appear at the top of the stairs.
Otherwise, press the Sword button. TOTAL SCORE: 5,009
Fire Room (lightning / bench over exit)
CORRECT MOVE(S)
R
U L
D L
L
49 SCORE
915
1,326
915
1,326
CAUSES DEATH
L N
D R N
U R N
U D R N
CAUSES BUZZ
U D S
S
S
S
SEE COMMENT #
28
28. Move when the second bolt
appears from the ceiling. TOTAL SCORE: 4,531
Yellow Brick Road (pool of water / spider)
CORRECT MOVE
L
U
R
U
L
U
S
R
U
49 SCORE
1,326
1,939
2,191
2,675
3,255
3,551
4,026
5,000
4,750
CAUSES DEATH
U D R N
L R N
U D L N
D L R N
U D R S N
D L R N
D L N
D L N
D L R N
CAUSES BUZZ
S
D S
S
S
S
U R
U S
S
TOTAL SCORE: 28,762
Yellow Brick Road (pool of water / spider) (reversed)
CORRECT MOVE
R
U
L
U
R
U
S
L
U
49 SCORE
1,939
2,191
2,675
3,255
3,551
4,026
4,026
5,000
4,750
CAUSES DEATH
U L N
L N
U D R N
D L R N
U D L S N
D L R N
D R N
D R N
D L R N
CAUSES BUZZ
D S
D R S
S
S
S
U L
U S
S
TOTAL SCORE: 31,462
Catwalk (bats)
CORRECT MOVE(S)
U
U L
S
R
R
49 SCORE
915
915
2,675
915
3,551
CAUSES DEATH
D R N
D R N
U L R N
U D L N
U D L N
CAUSES BUZZ
L S
S
D
S
S
SEE COMMENT #
29
30
29. Left will only be accepted near the end of the time frame allotted for the move,
and then the timing for all further moves in the scene will be shifted, requiring
them to be performed late. (Diagonal Up/Left succeeds as Up does, without error.)
30. A diagonal Up/Right is also recognized and accepted as a correct move. TOTAL SCORE: 9,020
Chapel (Robot Knight / checkered floor)
CORRECT MOVE
R
L
U
L
R
L
R
S
49 SCORE
1,939
1,939
2,191
1,939
1,939
1,939
4,026
2,191
CAUSES DEATH
N
N
N
N
N
N
N
U N
CAUSES BUZZ
U D L S
U D R S
D L R S
U D R S
U D L S
U D R S
U D L S
D L R
SEE COMMENT #
31
31
31
31
31
31
31
31. Note that there
are no inputs that cause death, and that the first 7 moves of this scene
can be played by
blindly rotating the joystick in circles. TOTAL SCORE: 18,152
32. Move when the fire directly
ahead has subsided. TOTAL SCORE: 6,602
Mudmen
CORRECT MOVE(S)
S
U N
U
U R
U
U
U
U
U R
X
49 SCORE
1,326
1,326
2,191
2,675
1,326
1,326
1,326
1,326
1,326
CAUSES DEATH
U D L R N
D L R S
D L R S N
D L S N
D L R S N
D L R S N
D L R N
D L R S N
D L S N
CAUSES BUZZ
S
SEE COMMENT #
33
34
34 & 35
36
33. Move Up after Dirk has sheathed his
sword (or don't move at all).
34. A diagonal Up/Left is also recognized and accepted as a correct move.
35. Move when the ground flashes.
36. A diagonal Up/Right is not correct in this instance and will cause a
buzz. TOTAL SCORE: 14,197
Elevator Floor (9 levels available)
CORRECT MOVES
L
R
49 SCORE
3,255
CAUSES DEATH
U D N
CAUSES BUZZ
S
SEE COMMENT #
37
37. Move when Dirk is lined up with
a catwalk. (3 chances to move Left,
then 3 chances to move Right,
then 3 more chances to move Left) BONUS SCORE: 49 points for not jumping at the first 3 stops.
Another 1,939 points for also not
jumping at the middle 3 stops. TOTAL SCORE AVAILABLE: 5,292
Elevator Floor (9 levels available) (reversed)
CORRECT MOVES
L
R
49 SCORE
3,255
CAUSES DEATH
U D N
CAUSES BUZZ
S
SEE COMMENT #
38
38. Move when Dirk is lined up with
a catwalk. (3 chances to move Right,
then 3 chances to move Left,
then 3 more chances to move Right) BONUS SCORE: 124 points for not jumping at the first 3 stops.
Another 2,191 points for also not
jumping at the middle 3 stops. TOTAL SCORE AVAILABLE: 5,619
Dragon's Lair
CORRECT MOVE(S)
L
L
L
D L
X
D L
X
R
U R
R S
S
U L
X
S
49 SCORE
1,326
1,939
1,326
2,191
2,191
3,255
2,191
3,551
4,026
4,750
5,000
CAUSES DEATH
N
U R S N
N
S N
U R S N
D L N
N
N
U D L R N
R N
N
CAUSES BUZZ
U D R S
D
U D R S
U R
U S
D L S
U D L
D S
U D L R
SEE COMMENT #
39
39. If you move Down, the software will fail to search
for the death scene, and the laserdisc will continue playing from where it is for the duration of the
proper death scene.
Normal operation will then resume with the content that should follow the death scene. TOTAL SCORE: 31,795
MAXIMUM SCORES (easy difficulty)
Total possible score using 1 life
320,289
Total possible score using 3 lives
373,879
Total possible score using 5 lives
427,469
These scores are obtained by allowing both 9-level elevator floors to drop 7 or more levels.
The 3-life and 5-life scores are obtained by losing all lives but one at the last sword move of the game.
However, these maximum scores can still be exceeded
— See the bonus video below for a score of 999,999! —
Using unlimited lives, the game can be manipulated into ending with an exact score of 999,999.
This video explains how to do it, even on a public game without access to the DIP switch setting for unlimited lives.
(At one million points, the 6-digit score display rolls back to zero.)
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