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DIP SWITCH
SETTINGS
For dedicated Cliff Hanger games.
Move Difficulty:
Sw 7 | Sw 6 | Sw 5 | Sw 4 | Difficulty Setting |
Off | Off | Off | Off | 1 |
Off | Off | Off | On | 2 |
Off | Off | On | Off | 3 |
Off | Off | On | On | 4 |
Off | On | Off | Off | 5 |
Off | On | Off | On | 6 |
Off | On | On | Off | 7 |
Off | On | On | On | 8 |
On | Off | Off | Off | 9 |
On | Off | Off | On | 10 |
On | Off | On | Off | 11 |
On | Off | On | On | 12 |
On | On | Off | Off | 13 |
On | On | Off | On | 14 |
On | On | On | Off | 15 |
On | On | On | On | 16 |
This setting determines the difficulty of the moves
in the game by opening or closing the "WINDOW"
that these moves can be made in.
Setting 1 is the easiest and setting 16 the hardest.
Service Mode
Sw 12 | |
On | Enabled |
Off | Normal |
Switch Test
Sw 13 | |
On | Enabled |
Off | Normal |
Free Play
Sw 14 | |
On | Enabled |
Off | Normal |
Unlimited Lives
Sw 15 | |
On | Enabled |
Off | Normal |
Attract Mode Audio
Sw 17 | |
On | Sound Disabled |
Off | Sound Enabled |
Play Short Scenes
Sw 18 | |
On | Short Scenes * |
Off | Normal |
* Removes parts of some scenes where no action appears.
Buy In Feature
Sw 19 | |
On | Buy In Enabled |
Off | Buy In Disabled |
Coin Switch Settings
Sw 20 | Sw 21 | (Left Chute) |
Off | Off | 1 Coin 1 Credit |
On | Off | 2 Coins 1 Credit |
Off | On | 3 Coins 1 Credit |
On | On | 4 Coins 1 Credit |
Sw 24 | Sw 25 | (Right Chute) |
Off | Off | 1 Coin 1 Credit |
On | Off | 2 Coins 1 Credit |
Off | On | 3 Coins 1 Credit |
On | On | 4 Coins 1 Credit |
If both coin chutes are adjusted the same
for multiple coins, credits will increase as if
dropped in the same chute.
Lives Per Game
Sw 28 | Sw 29 | |
Off | Off | 3 Lives |
On | Off | 4 Lives |
Off | On | 5 Lives |
On | On | 6 Lives |
Hanging Scene
Sw 30 | |
On | Hanging Scene Enabled |
Off | Hanging Scene Disabled |
Score & Lives Over Animation
Sw 32 | |
On | Yes |
Off | No |
Display Hints
Sw 33 | |
On | Yes |
Off | No |
This hint tells player if next move is
an action button or joystick move.
Should be used when game first set and
players are not yet familiar with the game.
Should Have Hint
Sw 34 | Sw 35 | |
Off | Off | Never |
On | Off | 1 |
Off | On | 2 |
On | On | 3 |
In this mode, a hint telling player what he
should have done appears after the 1st, 2nd,
or 3rd time the player fails at move or not at all.
Operator may want players to know mistakes
so not frustrated in learning game.
Later this hint should be set to "NEVER".
NOT USED: Sw 8, 9, 10, 11, 16, 22, 23, 26, 27, 31
QUESTIONS? COMMENTS?
PROBLEMS?
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Jeff Kinder
& Dave Hallock, 1997 - 2021.
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