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DIP SWITCH
SETTINGS
For dedicated Cliff Hanger games
Move Difficulty:
| Sw 7 | Sw 6 | Sw 5 | Sw 4 | Difficulty Setting |
| Off | Off | Off | Off | 1 |
| Off | Off | Off | On | 2 |
| Off | Off | On | Off | 3 |
| Off | Off | On | On | 4 |
| Off | On | Off | Off | 5 |
| Off | On | Off | On | 6 |
| Off | On | On | Off | 7 |
| Off | On | On | On | 8 |
| On | Off | Off | Off | 9 |
| On | Off | Off | On | 10 |
| On | Off | On | Off | 11 |
| On | Off | On | On | 12 |
| On | On | Off | Off | 13 |
| On | On | Off | On | 14 |
| On | On | On | Off | 15 |
| On | On | On | On | 16 |
This setting determines the difficulty of the moves
in the game by opening or closing the "WINDOW"
that these moves can be made in.
Setting 1 is the easiest and setting 16 the hardest.
Service Index
| Sw 12 | |
| On | Enabled |
| Off | Normal |
Switch Test
| Sw 13 | |
| On | Enabled |
| Off | Normal |
Free Play
| Sw 14 | |
| On | Enabled |
| Off | Normal |
Player Immortality
| Sw 15 | |
| On | Enabled |
| Off | Normal |
Used for test purposes.
In this mode, your player is never destroyed.
Attract Sound
| Sw 17 | |
| On | Sound Disabled |
| Off | Sound Enabled |
Play Short Scenes
| Sw 18 | |
| On | Short Scenes |
| Off | Normal |
Shortens the transition time between scenes by
removing some of the non-action parts of the game.
Buy In Feature
| Sw 19 | |
| On | Buy In Enabled |
| Off | Buy In Disabled |
Begin where the last game ended, for one credit.
The start button must be pushed within 7 seconds.
Coin Switch Settings
| Sw 20 | Sw 21 | (Left Chute) |
| Off | Off | 1 Coin 1 Credit |
| On | Off | 2 Coins 1 Credit |
| Off | On | 3 Coins 1 Credit |
| On | On | 4 Coins 1 Credit |
| Sw 24 | Sw 25 | (Right Chute) |
| Off | Off | 1 Coin 1 Credit |
| On | Off | 2 Coins 1 Credit |
| Off | On | 3 Coins 1 Credit |
| On | On | 4 Coins 1 Credit |
If both coin chutes are adjusted the same
for multiple coins, credits will increase as if
dropped in the same chute.
Lives Per Game
| Sw 28 | Sw 29 | |
| Off | Off | 3 Lives |
| On | Off | 4 Lives |
| Off | On | 5 Lives |
| On | On | 6 Lives |
Hanging Scene
| Sw 30 | |
| On | Hanging Scene Enabled |
| Off | Hanging Scene Disabled |
Display Score and Lives over Animation
| Sw 32 | |
| On | Yes |
| Off | No |
The player's score and number of lives
will be displayed at the top of the screen.
"Action/Stick" Hints
| Sw 33 | |
| On | Yes |
| Off | No |
Tells the player whether the next move is an
action button or a joystick move.
Should be used when the game is first set up to
help the players become familiar with the game.
"Should Have" Hint
| Sw 34 | Sw 35 | |
| Off | Off | Never |
| On | Off | 1 |
| Off | On | 2 |
| On | On | 3 |
Tells the player what move should have been
made at the point the player failed, after the
1st, 2nd, or 3rd failure, or not at all.
Operator may want to use this to not
frustrate players learning the game.
Should start at "1", then eventually "NEVER".
NOT USED: Sw 8, 9, 10, 11, 16, 22, 23, 26, 27, 31
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