For dedicated Cliff Hanger games

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Move Difficulty:

Sw 7 Sw 6 Sw 5 Sw 4 Difficulty
Off Off Off Off 1
Off Off Off On 2
Off Off On Off 3
Off Off On On 4
Off On Off Off 5
Off On Off On 6
Off On On Off 7
Off On On On 8
On Off Off Off 9
On Off Off On 10
On Off On Off 11
On Off On On 12
On On Off Off 13
On On Off On 14
On On On Off 15
On On On On 16

This setting determines the difficulty of the moves
in the game by opening or closing the "WINDOW"
that these moves can be made in.
Setting 1 is the easiest and setting 16 the hardest.

Service Index

Sw 12  
On Enabled
Off Normal

Switch Test

Sw 13  
On Enabled
Off Normal

Free Play

Sw 14  
On Enabled
Off Normal

Player Immortality

Sw 15  
On Enabled
Off Normal

Used for test purposes.
In this mode, your player is never destroyed.

Attract Sound

Sw 17  
On Sound Disabled
Off Sound Enabled

Play Short Scenes

Sw 18  
On Short Scenes
Off Normal

Shortens the transition time between scenes by
removing some of the non-action parts of the game.

Buy In Feature

Sw 19  
On Buy In Enabled
Off Buy In Disabled

Begin where the last game ended, for one credit.
The start button must be pushed within 7 seconds.

Coin Switch Settings 

Sw 20 Sw 21 (Left Chute)
Off Off 1 Coin 1 Credit
On Off 2 Coins 1 Credit
Off On 3 Coins 1 Credit
On On 4 Coins 1 Credit

Sw 24 Sw 25 (Right Chute)
Off Off 1 Coin 1 Credit
On Off 2 Coins 1 Credit
Off On 3 Coins 1 Credit
On On 4 Coins 1 Credit

If both coin chutes are adjusted the same
for multiple coins, credits will increase as if
dropped in the same chute.

Lives Per Game

Sw 28 Sw 29  
Off Off 3 Lives
On Off 4 Lives
Off On 5 Lives
On On 6 Lives

Hanging Scene

Sw 30  
On Hanging Scene Enabled
Off Hanging Scene Disabled

Display Score and Lives over Animation

Sw 32  
On Yes
Off No

The player's score and number of lives
will be displayed at the top of the screen.

"Action/Stick" Hints

Sw 33  
On Yes
Off No

Tells the player whether the next move is an
action button or a joystick move.
Should be used when the game is first set up to
help the players become familiar with the game.

"Should Have" Hint

Sw 34 Sw 35  
Off Off Never
On Off 1
Off On 2
On On 3

Tells the player what move should have been
made at the point the player failed, after the
1st, 2nd, or 3rd failure, or not at all.
Operator may want to use this to not
frustrate players learning the game.
Should start at "1", then eventually "NEVER".

NOT USED:  Sw 8, 9, 10, 11, 16, 22, 23, 26, 27, 31



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