DRAGON'S LAIR DIP SWITCH SETTINGS - grouped by function (see below for settings sorted by switch number)
For Dragon's Lair games using ROM revision E, F, or F2
See the settings for earlier revisions.
A. ATTRACT MODE SOUND
Always off | B1=OFF |
Plays every 8th time | B0=OFF, B1=ON |
Always on | B0=ON, B1=ON |
B. NUMBER OF COINS REQUIRED FOR ONE CREDIT
2 coins | A0=ON, A4=ON |
3 coins | A0=OFF, A4=ON |
2 credits at all times / free play | A4=OFF |
C. NUMBER OF DIRKS PER CREDIT
3 Dirks | A5=ON, B2=ON |
5 Dirks | A5=OFF, B2=ON |
Unlimited Dirks for testing purposes | B2=OFF |
D. PLAYTEST AND DIAGNOSTIC
Normal operation | A3=ON, A7=ON |
Playtest for engineering use | A3=OFF |
To run diagnostics, set A7 to ON, and power up the game. After you hear two beeps, turn A7 to OFF. Turn A7 back to ON to end diagnostics. | A7=First ON, then OFF |
E. GAME DIFFICULTY LEVELS
Easy | B7=OFF |
Easy at the onset of every game, difficulty increases to hard when a player survives 9 consecutive scenes. | A1=OFF, A2=ON, B4=OFF, B7=ON |
Easy at the onset of every game, difficulty increases to hard when a player survives 5 consecutive scenes. | A1=OFF, A2=ON, B4=ON, B7=ON |
Easy at the onset of every game, difficulty increases to very hard when a player survives 9 consecutive scenes. | A1=ON, A2=ON, B4=OFF, B7=ON |
Easy at the onset of every game, difficulty increases to very hard when a player survives 5 consecutive scenes. | A1=ON, A2=ON, B4=ON, B7=ON |
Hard | A1=OFF, A2=OFF, B7=ON |
Very Hard | A1=ON, A2=OFF, B7=ON |
F. PAY-AS-YOU-GO PLAY OPTIONS
Pay-as-you-go setting is off. The game ends when won. | A6=ON, B5=ON |
Pay-as-you-go setting is off. The game starts again from the beginning when won. | A6=ON, B5=OFF |
The player must deposit 2 or 3 coins (depending on A0) to continue playing once, after 2/3 of the game is finished. The game ends when won. | A6=OFF, B5=ON |
The player must deposit 2 or 3 coins (depending on A0) to continue playing three times during the game, and may deposit more coins to continue again from the beginning after the game is won. | A6=OFF, B5=OFF |
If pay-as-you-go is on and the
game is set for 3 Dirks per credit: If the player has less than 3 Dirks, he receives one additional Dirk after depositing coins to continue the game at any time during the first game. No extra Dirks are awarded after the first game has been won. |
B6=ON |
No extra Dirks are awarded. | B6=OFF |
G. DISC PLAYER MODEL SELECTION
Pioneer PR-7820 | B3=ON |
Pioneer LD-V1000 | B3=OFF |
DRAGON'S LAIR DIP SWITCH SETTINGS - sorted by switch number
For Dragon's Lair games using ROM revision E, F, or F2
ON | OFF | |
A0 | 2 coins required per credit or to continue | 3 coins required per credit or to continue |
A1 | The 'hard' difficulty level, whenever active, is replaced with 'very hard' instead. | Normal |
A2 | The game always begins at easy difficulty. | Only if B7 is ON: Always hard difficulty (or very hard per A1) |
A3 | Normal | Playtest for engineering use |
A4 | Normal | 2 credits at all times / free play |
A5 | 3 Dirks per credit | 5 Dirks per credit |
A6 | Pay-as-you-go is disabled. | Pay-as-you-go is enabled. |
A7 | Normal | To run diagnostics, set A7 to ON, and power up the game. After you hear two beeps, turn A7 to OFF. Turn A7 back to ON to end diagnostics. |
B0 | Only if B1 is ON: Attract mode sound is always present. |
Only if B1 is ON: Attract mode sound plays only every 8th time. |
B1 | Attract mode sound is enabled. (per switch B0) | Attract mode sound is always off. (B0 has no effect) |
B2 | Normal | Unlimited Dirks for testing purposes |
B3 | Pioneer model PR-7820 laserdisc player | Pioneer model LD-V1000 laserdisc player |
B4 | Only if A2 and B7 are both
ON: Difficulty will increase from easy to hard (or very hard per A1) when a player survives 5 consecutive scenes. |
Only if A2 and B7 are both
ON: Difficulty will increase from easy to hard (or very hard per A1) when a player survives 9 consecutive scenes. |
B5 | If A6 is ON: The game ends when won. If A6 is OFF: The player must deposit 2 or 3 coins (depending on A0) to continue playing once, after 2/3 of the game is finished. The game ends when won. |
If A6 is ON: The game starts again from the beginning when won. If A6 is OFF: The player must deposit 2 or 3 coins (depending on A0) to continue playing three times during the game, and may deposit more coins to continue again from the beginning after the game is won. |
B6 | Only if A5 is ON and A6
is OFF: If the player has less than 3 Dirks, he receives one additional Dirk after depositing coins to continue the game at any time during the first game. No extra Dirks are awarded after the first game has been won. |
No extra Dirks are awarded. |
B7 | Higher difficulty levels are enabled. (per switches A1, A2, & B4) |
The difficulty level will always be easy. (Switches A1, A2, & B4 will have no effect.) |
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