The game begins with the
drawbridge scene. If you die, you will immediately try the scene
again. If you die a 2nd time, you will advance into the crumbling
Vestibule. If you ever die in the Vestibule, it will be
permanently skipped. |
In castle sections 1 & 2, scenes appear randomly. They are selected
using the established method of picking them from among groups of 3.
After the drawbridge, a scene in row #2 (Breathing Door, Tentacles, or
"Drink Me") is randomly selected. Afterward, the next scene is chosen
from row #3, and then from row #4. After row #4, the game returns back
to row #2, where one of the two remaining unplayed scenes is randomly
chosen, and the process repeats until all nine scenes in section 1 have
been played. |
Pay As You Go
interruption point
When the PAYG option for 2 interruptions per game is enabled, this
is the 1st point at which coin(s) are required to continue play. |
The same scene selection process for castle section 1 applies to section
2; however, after a scene is chosen, then if it is reversible, another
independent 50/50 random selection is made to determine whether the
scene will play normally or reversed. If you complete the scene
successfully, the other orientation of it will never appear later
during the same game. |
Pay As You Go
interruption point
When the PAYG option for 2 interruptions per game is enabled, this
is the 2nd point at which coin(s) are required to continue play. When
PAYG is set for 1 interruption per game, then this is the one and only
PAYG point. |
If you die on the falling
platform, you will immediately try the scene again. If you die a 2nd
time, you will automatically advance to caverns adventure #3 below. |
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There are 3
different arrangements of the caverns adventure. There is no
random scene selection in this section. Only one of these columns
of scenes will be played in one game, in order from top to bottom.
The reason for this is that certain scenes were apparently designed to
appear together. In each colored arrangement, a few scenes are
always kept together. The cave/geyser scene is always followed by
the mudmen. The boulder trench is always followed by the underground
river. The giant bat is always followed by the catwalk.
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At this point, if you've
died on any scenes in the caverns, they will appear once more. If you
die on any scene a second time, it will be permanently skipped. |
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Pay As You Go interruption point
When the PAYG option for 2 interruptions per game is enabled, this
is the point where more coin(s) may be added to continue playing a new
game from the beginning. |
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When playing the game in prototype mode, your choice of how to exit the
crumbling Vestibule will determine which scene is played first in row
#2. |
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The scenes outlined in
red have a
50% chance of being selected first. The
green scenes have a
37.5% chance of being first. And the
blue scenes, at
12.5%, have the highest chance
of appearing last. |
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At this point, if
you've died on any scenes in section 1, they will appear once more,
in the same order you encountered them the first time. If you die on
any scene a second time, it will be permanently skipped, and the
game will continue. |
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The
arrangement of scenes in sections 1 & 2 was made as logical as possible
with regard to how Dirk enters and exits each room, while also trying to
prevent scenes that play the same trumpet fanfares from following each
other. (It's really annoying when that happens.) |
At this point, if you've
died on any scenes in section 2, they will appear once more. If you die
on any scene a second time, it will be permanently skipped. The
reversible scenes may still possibly be reversed from the first time you
encountered them. |
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There are 9 opportunities to jump off of the falling platform. The one
you choose determines how the scenes in the caverns adventure will be
arranged. If you choose the 1st, 4th, or 7th jump, your caverns
adventure will be #1 below. The 2nd, 5th & 8th jumps lead to
caverns adventure #2. The 3rd, 6th & 9th jumps lead to
caverns adventure #3. |
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The prototype scenes in
this section have numerous possible conclusions to them. However, with
the scene arrangements based on the falling platform jump point, and
with only eight scenes in this section, it unfortunately just wasn't
feasible at this time to be able to allow the player to choose which
scene will appear next based on the path taken at each prototype branch point.
With six distinct branches, the mathematics of doing so aren't very
agreeable, but future thought and development on the concept will be
pondered. |
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If you die in the lair, it
will repeat again until it is completed, or until the game is over. |
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