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DIP SWITCH SETTINGS
For dedicated Dragon's Lair machines, using ROM revision E, F, F2 and
Dragon's Lair Enhancement ROM set rev 1.1.
| ON | OFF | |
| A0 | 2 coins required per credit or to continue | 3 coins required per credit or to continue |
| A1 | The difficulty level of hard, whenever active, is disabled and replaced with very hard. | Normal |
| A2 | The game always begins at easy difficulty. | If B7 is ON: Difficulty is always hard (or very hard per A1). |
| A3 | normal | Playtest for engineering use |
| A4 | normal | 2 credits at all times / free play |
| A5 | 3 Dirks per credit | 5 Dirks per credit |
| A6 | Pay-as-you-go is disabled. | Pay-as-you-go is enabled. |
| A7 | normal | To run diagnostics, set A7 to ON, and power up the game. After you hear two beeps, turn A7 to OFF. Turn A7 back to ON to end diagnostics. |
| B0 | If B1 is ON: Attract mode sound is always present. |
If B1 is ON: Attract mode sound plays only every 8th time. |
| B1 | Attract mode sound is enabled. | Attract mode sound is always off. |
| B2 | normal | unlimited Dirks for testing purposes |
| B3 | Pioneer model PR-7820 videodisc player | Pioneer model LD-V1000 videodisc player |
| B4 | If A2 and B7 are
ON: Difficulty will increase from easy to hard (or very hard per A1) when a player survives 5 consecutive scenes. |
If A2 and B7 are
ON: Difficulty will increase from easy to hard (or very hard per A1) when a player survives 9 consecutive scenes. |
| B5 | If A6 is ON: The game ends when won. If A6 is OFF: The player must deposit 2 or 3 coins (depending on A0) to continue playing once, after 2/3 of the game is finished. The game ends when won. |
If A6 is ON: The game starts again from the beginning when won. If A6 is OFF: The player must deposit 2 or 3 coins (depending on A0) to continue playing three times during the game, and may deposit more coins to continue again from the beginning after the game is won. |
| B6 | If A5 is ON and A6
is OFF: If the player has less than 3 Dirks, he receives one additional Dirk after depositing coins to continue the game at any time during the first game. No extra Dirks are awarded after the first game has been won. |
No extra Dirks are awarded. |
| B7 | Increase in difficulty level is enabled. | The difficulty
level will always be easy. (required for DLE 1.1) |
DIP SWITCH SETTINGS
(conventional format)
For dedicated Dragon's Lair machines, using ROM revision E, F, F2 and
Dragon's Lair Enhancement ROM set rev 1.1.
A. ATTRACT MODE SOUND
| Always off | B1=OFF |
| Plays every 8th time | B0=OFF, B1=ON |
| Always on | B0=ON, B1=ON |
B. NUMBER OF COINS REQUIRED FOR ONE CREDIT
| 2 | A0=ON, A4=ON |
| 3 | A0=OFF, A4=ON |
| 2 credits at all times / free play | A4=OFF |
C. NUMBER OF DIRKS PER CREDIT
| 3 | A5=ON, B2=ON |
| 5 | A5=OFF, B2=ON |
| Unlimited Dirks for testing purposes | B2=OFF |
D. PLAYTEST AND DIAGNOSTICS
| Normal operation | A3=ON, A7=ON |
| Playtest for engineering use | A3=OFF |
| To run diagnostics, set A7 to ON, and power up the game. After you hear two beeps, turn A7 to OFF. Turn A7 back to ON to end diagnostics. | A7=First ON, then OFF |
E. GAME DIFFICULTY LEVELS
| Easy | B7=OFF (Required for DLE 1.1) |
| Easy at the onset of every game, difficulty increases to hard when a player survives 9 consecutive scenes. | A1=OFF, A2=ON, B4=OFF, B7=ON |
| Easy at the onset of every game, difficulty increases to hard when a player survives 5 consecutive scenes. | A1=OFF, A2=ON, B4=ON, B7=ON |
| Easy at the onset of every game, difficulty increases to very hard when a player survives 9 consecutive scenes. | A1=ON, A2=ON, B4=OFF, B7=ON |
| Easy at the onset of every game, difficulty increases to very hard when a player survives 5 consecutive scenes. | A1=ON, A2=ON, B4=ON, B7=ON |
| Hard | A1=OFF, A2=OFF, B7=ON |
| Very Hard | A1=ON, A2=OFF, B7=ON |
F. PAY-AS-YOU-GO PLAY OPTIONS
| Pay-as-you-go setting is off. The game ends when won. | A6=ON, B5=ON |
| Pay-as-you-go setting is off. The game starts again from the beginning when won. | A6=ON, B5=OFF |
| The player must deposit 2 or 3 coins (depending on A0) to continue playing once, after 2/3 of the game is finished. The game ends when won. | A6=OFF, B5=ON |
| The player must deposit 2 or 3 coins (depending on A0) to continue playing three times during the game, and may deposit more coins to continue again from the beginning after the game is won. | A6=OFF, B5=OFF |
| If pay-as-you-go is on and the
game is set for 3 Dirks per credit: If the player has less than 3 Dirks, he receives one additional Dirk after depositing coins to continue the game at any time during the first game. No extra Dirks are awarded after the first game has been won. |
B6=ON |
| No extra Dirks are awarded. | B6=OFF |
G.
DISC PLAYER MODEL SELECTION
| Pioneer PR-7820 | B3=ON |
| Pioneer LD-V1000 | B3=OFF |
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Jeff Kinder
& Dave Hallock, 1997 - 2008.
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